Teen Patti Hand Rankings — Complete Cheat Sheet 2026
By Card Rummy Team · Updated June 2026 · 7 min read
Quick Reference: All 6 Hands Ranked
| Rank | Hand Name | Also Called | Example | Probability |
|---|---|---|---|---|
| 1 (Best) | Trail | Trio / Three of a Kind | A♠ A♥ A♦ | 0.24% |
| 2 | Pure Sequence | Straight Flush | A♠ K♠ Q♠ | 0.22% |
| 3 | Sequence | Run / Straight | 9♠ 8♥ 7♦ | 3.26% |
| 4 | Color | Flush | K♠ 9♠ 5♠ | 4.96% |
| 5 | Pair | Two of a Kind | Q♥ Q♦ 7♠ | 16.94% |
| 6 (Lowest) | High Card | No Pair | A♠ K♥ 9♦ | 74.39% |
Probabilities based on a standard 52-card deck, 3 cards dealt. Note that Pure Sequence (0.22%) is rarer than Trail (0.24%) yet ranks lower — this is a traditional Teen Patti rule, not an error.
Each Hand Explained in Detail
Trail (Trio / Three of a Kind)
A♠ A♥ A♦ | K♣ K♥ K♦ | 2♠ 2♥ 2♦
Three cards of the same rank. The highest possible hand in Teen Patti. Trail of Aces is the absolute best hand, followed by Trail of Kings, Queens, and so on down to Trail of Twos. Because a Trail requires three of the same rank from a 52-card deck, it is extremely rare — you will see it roughly once in every 400 hands.
Pure Sequence (Straight Flush)
A♠ K♠ Q♠ | 5♥ 6♥ 7♥ | A♦ 2♦ 3♦
Three consecutive cards all of the same suit. Note that Ace can be used high (A-K-Q) or low (A-2-3) — both are valid pure sequences. Interestingly, Pure Sequence is statistically rarer than Trail yet ranks below it in traditional Teen Patti rules. This is a long-standing convention of the game.
Sequence (Run / Straight)
9♠ 8♥ 7♦ | A♣ K♠ Q♥ | 3♦ 4♠ 5♥
Three consecutive cards of different suits (if they were all the same suit, it would be a Pure Sequence). This is the third-ranked hand and appears with roughly 3.26% probability — about 1 in 30 hands. Like Pure Sequence, Ace plays both high and low.
Color (Flush)
K♠ 9♠ 5♠ | A♥ 7♥ 3♥ | Q♦ 10♦ 4♦
Three cards of the same suit that are not in consecutive sequence. Color is the fourth-ranked hand and appears about 5% of the time. Suit itself has no ranking between hands — a Color in Spades does not outrank a Color in Hearts.
Pair
Q♥ Q♦ 7♠ | A♠ A♣ 2♥ | 5♦ 5♥ K♣
Two cards of the same rank plus one different card (the kicker). Pair of Aces is the highest pair, pair of Twos is the lowest. Pairs are the most strategically interesting hands in Teen Patti because they appear ~17% of the time — common enough to build betting strategy around.
High Card
A♠ K♥ 9♦ | J♣ 8♠ 3♥ | Q♦ 7♠ 2♣
None of the above combinations. The hand is simply evaluated by its highest card. This is by far the most common outcome — nearly 3 out of every 4 hands dealt will be High Card. When two players both have High Card, the one with the highest individual card wins.
Showdown Rules
A showdown occurs when all but two players have folded and the remaining player calls (seen) or one player demands a show from another seen player. Key showdown rules:
- →A blind player can never demand a showdown — they must become a seen player first.
- →A seen player paying for a show pays the current stake. The blind player pays half the current stake.
- →In a tie (identical hands), the player who did not demand the show wins the pot.
- →On Card Rummy, showdowns are automated — the system compares hands and awards the pot instantly.
Special Rules: Ace Position
In Teen Patti, Ace is uniquely flexible:
Ace as High
A-K-Q is a valid Pure Sequence and the highest possible Sequence/Pure Sequence hand. In High Card and Pair hands, Ace is always the highest card (above King).
Ace as Low
A-2-3 is a valid Sequence and Pure Sequence. This is the lowest possible sequence, ranking below 2-3-4. Ace's low position only applies in sequences — in all other contexts, Ace is high.
Variation Rules
Muflis (Lowball) Variation
In Muflis, hand rankings are completely reversed. High Card becomes the best hand and Trail becomes the worst. A player holding 2-7-9 (High Card) beats a player holding A-A-K (Pair). This variation is available on Card Rummy and requires a complete mental inversion of normal Teen Patti strategy.
Joker Variation
One or more cards are designated as wild jokers at the start of the game (e.g., all 8s are jokers). A joker can substitute for any card to complete a hand. If a joker is used in a Pure Sequence, it becomes a regular Sequence (the hand loses its Pure status since the joker breaks the same-suit requirement). Joker rules vary by table on Card Rummy — check the table rules before joining.
Frequently Asked Questions
Q: What beats what in Teen Patti?
A: From best to worst: Trail > Pure Sequence > Sequence > Color > Pair > High Card. Any hand of a higher rank beats any hand of a lower rank, regardless of the specific cards.
Q: Is Trail better than Royal Flush?
A: Teen Patti does not have a 'Royal Flush' — that terminology is from poker. The Teen Patti equivalent is Pure Sequence (A-K-Q of same suit). Trail outranks Pure Sequence in Teen Patti, even though Pure Sequence is statistically rarer.
Q: Why is Pure Sequence rarer but ranked below Trail?
A: Pure Sequence (0.22%) is mathematically rarer than Trail (0.24%), but Trail has historically ranked higher in traditional South Asian card game rules. This is a convention of Teen Patti, not a mathematical argument. On Card Rummy, all standard Teen Patti tables use this traditional ranking.
Q: What happens if two players have the same hand?
A: Compare using tiebreaker rules for that hand type (see above). If hands are completely identical, the pot is split equally between the tied players.
Play Teen Patti on Card Rummy
Apply your hand knowledge in real money Teen Patti. Multiple table stakes available starting from PKR 5 per round.
Download Card Rummy — Free